ini_open(global.initname);
flagSuccess = true;
    for(i=1; i <= global.max_mundos;i++)
    {
        var mundoName = "r_"+string(i);
        for(j=1; j <= global.max_levels;j++)
        {
             if((i == 1 && j == 1))
            {
                scoreDefault = 0;
            }
            else
            {
                scoreDefault = -1;
            }
           levelName = mundoName + '_' + string(j);
           global.levellist[i,j] = ini_read_real(mundoName,levelName,scoreDefault);
           
           if(global.levellist[i,j] <= 0)
             flagSuccess = false;
        }
  }
  
 if(flagSuccess)
    global.success = true;
  
  ini_close();